Palpedia

Palpedia Modding

The Palworld 1.0 modding scene, mapped: the official Steam Workshop path, classic .pak mods and the UE4SS + PalSchema stack for script and content mods — with a step-by-step installation guide, a curated toolkit and the safety rules that keep your saves alive.

Palworld 1.0 Steam Workshop: experimental UE4SS: Okaetsu experimental build

The 1.0 rule

Delete every early-access mod — old .pak files and old UE4SS installs — before updating to Palworld 1.0. Pocketpair's official warning: leftover early-access mods crash the game on startup. The getting started guide opens with the clean-up.

Three ways to mod

Pick your path

Every Palworld 1.0 mod travels one of these three roads. They coexist — most setups mix them.

The 1.0 landscape

What changed on July 10, 2026

The 1.0 release reset the modding board. This is where the scene stands today.

Steam Workshop arrives — experimental

Palworld 1.0 shipped with official Steam Workshop support. It is flagged experimental, works on Windows only, and server-side mods require a Windows dedicated server with every client running the same mod list.

Early-access mods are out

Mods built for early access — .pak files and old UE4SS builds — do not survive the jump to 1.0 and crash the game on startup. Remove them before updating, then wait for 1.0-compatible releases.

UE4SS needs the right build

The 1.0-compatible UE4SS is Okaetsu's experimental build (July 10, 2026), installed manually — mod managers like Vortex pull broken builds. PalSchema layers JSON content mods on top.

Toolkit

The tools everyone installs

Four names cover almost every Palworld 1.0 setup — details and official links in the toolkit.

Open the full toolkit →

The Palpedia promise

We host no mod files

Palpedia Modding is a map, not a mirror: every download button here sends you to the author's official page — Nexus Mods, GitHub or Steam Workshop. No re-uploads, no repacks, no middlemen. Read the safety rules before your first install.

Mod safely